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LLM for Unity
v2.4.2
Create characters in Unity with LLMs!
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Class implementing the LLM characters. More...
Public Member Functions | |
override void | Awake () |
The Unity Awake function that initializes the state before the application starts. The following actions are executed: | |
override bool | IsValidLLM (LLM llmSet) |
Checks if a LLM is valid for the LLMCaller. | |
virtual string | GetJsonSavePath (string filename) |
Allows to get the save path of the chat history based on the provided filename or relative path. | |
virtual string | GetCacheSavePath (string filename) |
Allows to get the save path of the LLM cache based on the provided filename or relative path. | |
virtual void | ClearChat () |
Clear the chat of the LLMCharacter. | |
virtual void | SetPrompt (string newPrompt, bool clearChat=true) |
Set the system prompt for the LLMCharacter. | |
virtual async Task | LoadTemplate () |
Loads the chat template of the LLMCharacter. | |
virtual async void | SetGrammar (string path) |
Sets the grammar file of the LLMCharacter. | |
virtual void | AddMessage (string role, string content) |
Allows to add a message in the chat history. | |
virtual void | AddPlayerMessage (string content) |
Allows to add a player message in the chat history. | |
virtual void | AddAIMessage (string content) |
Allows to add a AI message in the chat history. | |
virtual async Task< string > | Chat (string query, Callback< string > callback=null, EmptyCallback completionCallback=null, bool addToHistory=true) |
Chat functionality of the LLM. It calls the LLM completion based on the provided query including the previous chat history. The function allows callbacks when the response is partially or fully received. The question is added to the history if specified. | |
virtual async Task< string > | Complete (string prompt, Callback< string > callback=null, EmptyCallback completionCallback=null) |
Pure completion functionality of the LLM. It calls the LLM completion based solely on the provided prompt (no formatting by the chat template). The function allows callbacks when the response is partially or fully received. | |
virtual async Task | Warmup (EmptyCallback completionCallback=null) |
Allow to warm-up a model by processing the system prompt. The prompt processing will be cached (if cachePrompt=true) allowing for faster initialisation. The function allows a callback function for when the prompt is processed and the response received. | |
virtual async Task | Warmup (string query, EmptyCallback completionCallback=null) |
Allow to warm-up a model by processing the provided prompt without adding it to history. The prompt processing will be cached (if cachePrompt=true) allowing for faster initialisation. The function allows a callback function for when the prompt is processed and the response received. | |
virtual async Task< string > | AskTemplate () |
Asks the LLM for the chat template to use. | |
virtual async Task< string > | Save (string filename) |
Saves the chat history and cache to the provided filename / relative path. | |
virtual async Task< string > | Load (string filename) |
Load the chat history and cache from the provided filename / relative path. | |
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virtual bool | IsAutoAssignableLLM (LLM llmSet) |
Checks if a LLM can be auto-assigned if the LLM of the LLMCaller is null. | |
virtual void | CancelRequests () |
Cancel the ongoing requests e.g. Chat, Complete. | |
virtual async Task< List< int > > | Tokenize (string query, Callback< List< int > > callback=null) |
Tokenises the provided query. | |
virtual async Task< string > | Detokenize (List< int > tokens, Callback< string > callback=null) |
Detokenises the provided tokens to a string. | |
virtual async Task< List< float > > | Embeddings (string query, Callback< List< float > > callback=null) |
Computes the embeddings of the provided input. | |
Public Attributes | |
string | save = "" |
file to save the chat history. The file will be saved within the persistentDataPath directory. | |
bool | saveCache = false |
save the LLM cache. Speeds up the prompt calculation when reloading from history but also requires ~100MB of space per character. | |
bool | debugPrompt = false |
log the constructed prompt the Unity Editor. | |
int | numPredict = 256 |
maximum number of tokens that the LLM will predict (-1 = infinity, -2 = until context filled). | |
int | slot = -1 |
slot of the server to use for computation (affects caching) | |
string | grammar = null |
grammar file used for the LLMCharacter (.gbnf format) | |
bool | cachePrompt = true |
cache the processed prompt to avoid reprocessing the entire prompt every time (default: true, recommended!) | |
int | seed = 0 |
seed for reproducibility (-1 = no reproducibility). | |
float | temperature = 0.2f |
LLM temperature, lower values give more deterministic answers. | |
int | topK = 40 |
Top-k sampling selects the next token only from the top k most likely predicted tokens (0 = disabled). Higher values lead to more diverse text, while lower value will generate more focused and conservative text. | |
float | topP = 0.9f |
Top-p sampling selects the next token from a subset of tokens that together have a cumulative probability of at least p (1.0 = disabled). Higher values lead to more diverse text, while lower value will generate more focused and conservative text. | |
float | minP = 0.05f |
minimum probability for a token to be used. | |
float | repeatPenalty = 1.1f |
Penalty based on repeated tokens to control the repetition of token sequences in the generated text. | |
float | presencePenalty = 0f |
Penalty based on token presence in previous responses to control the repetition of token sequences in the generated text. (0.0 = disabled). | |
float | frequencyPenalty = 0f |
Penalty based on token frequency in previous responses to control the repetition of token sequences in the generated text. (0.0 = disabled). | |
float | typicalP = 1f |
enable locally typical sampling (1.0 = disabled). Higher values will promote more contextually coherent tokens, while lower values will promote more diverse tokens. | |
int | repeatLastN = 64 |
last n tokens to consider for penalizing repetition (0 = disabled, -1 = ctx-size). | |
bool | penalizeNl = true |
penalize newline tokens when applying the repeat penalty. | |
string | penaltyPrompt |
prompt for the purpose of the penalty evaluation. Can be either null, a string or an array of numbers representing tokens (null/'' = use original prompt) | |
int | mirostat = 0 |
enable Mirostat sampling, controlling perplexity during text generation (0 = disabled, 1 = Mirostat, 2 = Mirostat 2.0). | |
float | mirostatTau = 5f |
The Mirostat target entropy (tau) controls the balance between coherence and diversity in the generated text. | |
float | mirostatEta = 0.1f |
The Mirostat learning rate (eta) controls how quickly the algorithm responds to feedback from the generated text. | |
int | nProbs = 0 |
if greater than 0, the response also contains the probabilities of top N tokens for each generated token. | |
bool | ignoreEos = false |
ignore end of stream token and continue generating. | |
int | nKeep = -1 |
number of tokens to retain from the prompt when the model runs out of context (-1 = LLMCharacter prompt tokens if setNKeepToPrompt is set to true). | |
List< string > | stop = new List<string>() |
stopwords to stop the LLM in addition to the default stopwords from the chat template. | |
Dictionary< int, string > | logitBias = null |
the logit bias option allows to manually adjust the likelihood of specific tokens appearing in the generated text. By providing a token ID and a positive or negative bias value, you can increase or decrease the probability of that token being generated. | |
bool | stream = true |
Receive the reply from the model as it is produced (recommended!). If not selected, the full reply from the model is received in one go. | |
string | playerName = "user" |
the name of the player | |
string | AIName = "assistant" |
the name of the AI | |
string | prompt = "A chat between a curious human and an artificial intelligence assistant. The assistant gives helpful, detailed, and polite answers to the human's questions." |
a description of the AI role (system prompt) | |
bool | setNKeepToPrompt = true |
set the number of tokens to always retain from the prompt (nKeep) based on the LLMCharacter system prompt | |
List< ChatMessage > | chat = new List<ChatMessage>() |
the chat history as list of chat messages | |
string | grammarString |
the grammar to use | |
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bool | advancedOptions = false |
show/hide advanced options in the GameObject | |
bool | remote = false |
use remote LLM server | |
string | APIKey |
API key for the remote server. | |
string | host = "localhost" |
host of the remote LLM server | |
int | port = 13333 |
port of the remote LLM server | |
int | numRetries = 10 |
number of retries to use for the remote LLM server requests (-1 = infinite) | |
Additional Inherited Members | |
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LLM | llm [get, set] |
Class implementing the LLM characters.
Definition at line 18 of file LLMCharacter.cs.
Allows to add a AI message in the chat history.
content | message content |
Definition at line 387 of file LLMCharacter.cs.
Allows to add a message in the chat history.
role | message role (e.g. playerName or AIName) |
content | message content |
Definition at line 368 of file LLMCharacter.cs.
Allows to add a player message in the chat history.
content | message content |
Definition at line 378 of file LLMCharacter.cs.
Asks the LLM for the chat template to use.
Definition at line 565 of file LLMCharacter.cs.
The Unity Awake function that initializes the state before the application starts. The following actions are executed:
Reimplemented from LLMUnity.LLMCaller.
Definition at line 145 of file LLMCharacter.cs.
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inlinevirtual |
Chat functionality of the LLM. It calls the LLM completion based on the provided query including the previous chat history. The function allows callbacks when the response is partially or fully received. The question is added to the history if specified.
query | user query |
callback | callback function that receives the response as string |
completionCallback | callback function called when the full response has been received |
addToHistory | whether to add the user query to the chat history |
Definition at line 464 of file LLMCharacter.cs.
Clear the chat of the LLMCharacter.
Definition at line 227 of file LLMCharacter.cs.
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inlinevirtual |
Pure completion functionality of the LLM. It calls the LLM completion based solely on the provided prompt (no formatting by the chat template). The function allows callbacks when the response is partially or fully received.
prompt | user query |
callback | callback function that receives the response as string |
completionCallback | callback function called when the full response has been received |
Definition at line 504 of file LLMCharacter.cs.
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inlinevirtual |
Allows to get the save path of the LLM cache based on the provided filename or relative path.
filename | filename or relative path used for the save |
Definition at line 219 of file LLMCharacter.cs.
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inlinevirtual |
Allows to get the save path of the chat history based on the provided filename or relative path.
filename | filename or relative path used for the save |
Definition at line 209 of file LLMCharacter.cs.
Checks if a LLM is valid for the LLMCaller.
llmSet | LLM object |
Reimplemented from LLMUnity.LLMCaller.
Definition at line 174 of file LLMCharacter.cs.
Load the chat history and cache from the provided filename / relative path.
filename | filename / relative path to load the chat history from |
Definition at line 609 of file LLMCharacter.cs.
Loads the chat template of the LLMCharacter.
Definition at line 288 of file LLMCharacter.cs.
Saves the chat history and cache to the provided filename / relative path.
filename | filename / relative path to save the chat history |
Definition at line 590 of file LLMCharacter.cs.
Sets the grammar file of the LLMCharacter.
path | path to the grammar file |
Definition at line 311 of file LLMCharacter.cs.
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inlinevirtual |
Set the system prompt for the LLMCharacter.
newPrompt | the system prompt |
clearChat | whether to clear (true) or keep (false) the current chat history on top of the system prompt. |
Definition at line 239 of file LLMCharacter.cs.
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inlinevirtual |
Allow to warm-up a model by processing the system prompt. The prompt processing will be cached (if cachePrompt=true) allowing for faster initialisation. The function allows a callback function for when the prompt is processed and the response received.
completionCallback | callback function called when the full response has been received |
Definition at line 524 of file LLMCharacter.cs.
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inlinevirtual |
Allow to warm-up a model by processing the provided prompt without adding it to history. The prompt processing will be cached (if cachePrompt=true) allowing for faster initialisation. The function allows a callback function for when the prompt is processed and the response received.
query | user prompt used during the initialisation (not added to history) |
completionCallback | callback function called when the full response has been received |
Definition at line 538 of file LLMCharacter.cs.
string LLMUnity.LLMCharacter.AIName = "assistant" |
the name of the AI
Definition at line 116 of file LLMCharacter.cs.
cache the processed prompt to avoid reprocessing the entire prompt every time (default: true, recommended!)
Definition at line 41 of file LLMCharacter.cs.
List<ChatMessage> LLMUnity.LLMCharacter.chat = new List<ChatMessage>() |
the chat history as list of chat messages
Definition at line 125 of file LLMCharacter.cs.
log the constructed prompt the Unity Editor.
Definition at line 29 of file LLMCharacter.cs.
float LLMUnity.LLMCharacter.frequencyPenalty = 0f |
Penalty based on token frequency in previous responses to control the repetition of token sequences in the generated text. (0.0 = disabled).
Definition at line 69 of file LLMCharacter.cs.
string LLMUnity.LLMCharacter.grammar = null |
grammar file used for the LLMCharacter (.gbnf format)
Definition at line 38 of file LLMCharacter.cs.
string LLMUnity.LLMCharacter.grammarString |
the grammar to use
Definition at line 128 of file LLMCharacter.cs.
ignore end of stream token and continue generating.
Definition at line 96 of file LLMCharacter.cs.
Dictionary<int, string> LLMUnity.LLMCharacter.logitBias = null |
the logit bias option allows to manually adjust the likelihood of specific tokens appearing in the generated text. By providing a token ID and a positive or negative bias value, you can increase or decrease the probability of that token being generated.
Definition at line 106 of file LLMCharacter.cs.
minimum probability for a token to be used.
Definition at line 60 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.mirostat = 0 |
enable Mirostat sampling, controlling perplexity during text generation (0 = disabled, 1 = Mirostat, 2 = Mirostat 2.0).
Definition at line 84 of file LLMCharacter.cs.
The Mirostat learning rate (eta) controls how quickly the algorithm responds to feedback from the generated text.
Definition at line 90 of file LLMCharacter.cs.
The Mirostat target entropy (tau) controls the balance between coherence and diversity in the generated text.
Definition at line 87 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.nKeep = -1 |
number of tokens to retain from the prompt when the model runs out of context (-1 = LLMCharacter prompt tokens if setNKeepToPrompt is set to true).
Definition at line 99 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.nProbs = 0 |
if greater than 0, the response also contains the probabilities of top N tokens for each generated token.
Definition at line 93 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.numPredict = 256 |
maximum number of tokens that the LLM will predict (-1 = infinity, -2 = until context filled).
Definition at line 32 of file LLMCharacter.cs.
penalize newline tokens when applying the repeat penalty.
Definition at line 78 of file LLMCharacter.cs.
string LLMUnity.LLMCharacter.penaltyPrompt |
prompt for the purpose of the penalty evaluation. Can be either null, a string or an array of numbers representing tokens (null/'' = use original prompt)
Definition at line 81 of file LLMCharacter.cs.
string LLMUnity.LLMCharacter.playerName = "user" |
the name of the player
Definition at line 113 of file LLMCharacter.cs.
float LLMUnity.LLMCharacter.presencePenalty = 0f |
Penalty based on token presence in previous responses to control the repetition of token sequences in the generated text. (0.0 = disabled).
Definition at line 66 of file LLMCharacter.cs.
string LLMUnity.LLMCharacter.prompt = "A chat between a curious human and an artificial intelligence assistant. The assistant gives helpful, detailed, and polite answers to the human's questions." |
a description of the AI role (system prompt)
Definition at line 119 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.repeatLastN = 64 |
last n tokens to consider for penalizing repetition (0 = disabled, -1 = ctx-size).
Definition at line 75 of file LLMCharacter.cs.
Penalty based on repeated tokens to control the repetition of token sequences in the generated text.
Definition at line 63 of file LLMCharacter.cs.
string LLMUnity.LLMCharacter.save = "" |
file to save the chat history. The file will be saved within the persistentDataPath directory.
Definition at line 23 of file LLMCharacter.cs.
save the LLM cache. Speeds up the prompt calculation when reloading from history but also requires ~100MB of space per character.
Definition at line 26 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.seed = 0 |
seed for reproducibility (-1 = no reproducibility).
Definition at line 44 of file LLMCharacter.cs.
set the number of tokens to always retain from the prompt (nKeep) based on the LLMCharacter system prompt
Definition at line 122 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.slot = -1 |
slot of the server to use for computation (affects caching)
Definition at line 35 of file LLMCharacter.cs.
stopwords to stop the LLM in addition to the default stopwords from the chat template.
Definition at line 102 of file LLMCharacter.cs.
Receive the reply from the model as it is produced (recommended!). If not selected, the full reply from the model is received in one go.
Definition at line 110 of file LLMCharacter.cs.
LLM temperature, lower values give more deterministic answers.
Definition at line 47 of file LLMCharacter.cs.
int LLMUnity.LLMCharacter.topK = 40 |
Top-k sampling selects the next token only from the top k most likely predicted tokens (0 = disabled). Higher values lead to more diverse text, while lower value will generate more focused and conservative text.
Definition at line 52 of file LLMCharacter.cs.
Top-p sampling selects the next token from a subset of tokens that together have a cumulative probability of at least p (1.0 = disabled). Higher values lead to more diverse text, while lower value will generate more focused and conservative text.
Definition at line 57 of file LLMCharacter.cs.
enable locally typical sampling (1.0 = disabled). Higher values will promote more contextually coherent tokens, while lower values will promote more diverse tokens.
Definition at line 72 of file LLMCharacter.cs.