LLM for Unity  v2.3.0
Create characters in Unity with LLMs!
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LLMUnity.LLM Member List

This is the complete list of members for LLMUnity.LLM, including all inherited members.

AddLora(string path, float weight=1)LLMUnity.LLMinline
advancedOptionsLLMUnity.LLM
APIKeyLLMUnity.LLM
ApplyLoras()LLMUnity.LLMinline
Awake()LLMUnity.LLMinline
basePromptLLMUnity.LLM
batchSizeLLMUnity.LLM
CancelRequest(int id_slot)LLMUnity.LLMinline
chatTemplateLLMUnity.LLM
Completion(string json, Callback< string > streamCallback=null)LLMUnity.LLMinline
contextSizeLLMUnity.LLM
debugLLMUnity.LLM
Destroy()LLMUnity.LLMinline
Detokenize(string json)LLMUnity.LLMinline
dontDestroyOnLoadLLMUnity.LLM
Embeddings(string json)LLMUnity.LLMinline
failedLLMUnity.LLM
flashAttentionLLMUnity.LLM
GetTemplate()LLMUnity.LLMinline
ListLoras()LLMUnity.LLMinline
LLM() (defined in LLMUnity.LLM)LLMUnity.LLMinline
loraLLMUnity.LLM
loraWeightsLLMUnity.LLM
modelLLMUnity.LLM
modelSetupCompleteLLMUnity.LLMstatic
modelSetupFailedLLMUnity.LLMstatic
numGPULayersLLMUnity.LLM
numThreadsLLMUnity.LLM
OnDestroy()LLMUnity.LLMinline
parallelPromptsLLMUnity.LLM
portLLMUnity.LLM
Register(LLMCaller llmCaller)LLMUnity.LLMinline
remoteLLMUnity.LLM
RemoveLora(string path)LLMUnity.LLMinline
RemoveLoras()LLMUnity.LLMinline
SetBasePrompt(string base_prompt) (defined in LLMUnity.LLM)LLMUnity.LLMinline
SetEmbeddings(int embeddingLength, bool embeddingsOnly)LLMUnity.LLMinline
SetLora(string path, float weight=1)LLMUnity.LLMinline
SetLoraWeight(string path, float weight)LLMUnity.LLMinline
SetLoraWeights(Dictionary< string, float > loraToWeight)LLMUnity.LLMinline
SetModel(string path)LLMUnity.LLMinline
SetSSLCert(string path)LLMUnity.LLMinline
SetSSLKey(string path)LLMUnity.LLMinline
SetTemplate(string templateName, bool setDirty=true)LLMUnity.LLMinline
Slot(string json)LLMUnity.LLMinline
SSLCertPath (defined in LLMUnity.LLM)LLMUnity.LLM
SSLKeyPath (defined in LLMUnity.LLM)LLMUnity.LLM
startedLLMUnity.LLM
Tokenize(string json)LLMUnity.LLMinline
Update()LLMUnity.LLMinline
UpdateLoras() (defined in LLMUnity.LLM)LLMUnity.LLMinline
WaitUntilModelSetup(Callback< float > downloadProgressCallback=null)LLMUnity.LLMinlinestatic
WaitUntilReady()LLMUnity.LLMinline